Steering away from the Gamecube, though, it’s the Game Boy Advance takes on these games that are more worth your time. A Power Stone-esque fighter, Mutant Melee, also saw release in 2005, but it’s so featureless as to be baffling. Mutant Nightmare adopted a sort of quasi-top-down view to the action but none of the games are complex enough to get your teeth into, nor fun enough to be a brainless bash-fest. Gamecube saw the largely-identical Teenage Mutant Ninja Turtles, Battle Nexus, and Mutant Nightmare released in 2003, 2004, and 2005, respectively none of them were any great guns but there’s fleeting fun to be had beating the snot out of Foot, Triceraton and the like. While it’s no Street Fighter 2, it does still have a competitive scene and the SNES game is comfortably the fullest-featured of the lot with 10 playable characters to the Mega Drive’s 8 – though the NES version may be the most notable as one of the vanishingly few fighters that saw release on the platform, and it’s not bad at all considering the age of the hardware at the time, either.Ī dip in the Turtles’ popularity saw them skip N64 entirely, resurfacing with the (excellent) new animated series in 2003 with a staggering seven new games based on it. Konami wasn’t done with the Turts yet, though, with cult fighting game TMNT Tournament Fighters landing on SNES in September ‘93 and, surprisingly, NES the following year. Game Boy wasn’t short-changed either, with 19 seeing Fall of the Foot Clan and Back From the Sewers bring rather low-key (but very fun) brawling to the green screen, while 1993’s Radical Rescue put the Turtles in a Metroidvania for the first (but not the last) time, in a game that we’re especially grateful is being included in the upcoming collection on account of how high its price is on the secondhand market. It doesn’t have the accessibility of Teenage Mutant Ninja Turtles II: The Arcade Game (1990, NES) but it could be convincingly argued that it’s the more interesting experience. Funnily enough, this level isn’t particularly difficult compared to later stages, and overall the experience is rather better than its reputation may have you believe. We begin with the rather unfairly-maligned 1989 Teenage Mutant Ninja Turtles for NES, a game that is often highlighted for the second stage, which has you swimming underwater and defusing bombs. The (very) late '80s and early-to-mid '90s were pretty much festooned with high-quality Teenage Mutant Ninja Turtles games on Nintendo systems (and elsewhere), so we begin in that early, evergreen era. You could say that the Turtles, Konami, and Nintendo were something of a holy trinity, if you wanted to get thrown out of your church. (Some, if not most, crash when using them during inappropriate times.With the upcoming bounty of TMNT goodness heading to Switch this year in the form of Konami's Teenage Mutant Ninja Turtles: The Cowabunga Collection and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge, we thought it the perfect time to take a look at the history of Turtles games on Nintendo systems. And if you set it to 'Normal' on certain people, they T-Stance when attacking or even moving. However, if you set it to 'Sky' on certain people, it freezes. It supposedly affects the position of one's weapon. Like if you're playing as Roxas, you'd set it to Roxas's value, else the moveset doesn't change. These tell the code what character you're modding. "Halloween Town: First Visit", "Space Paranoids" and "Pride Lands")Ġ6 - Secondary Normal Command Menu Impossible Mode (Can be used in every world except "The World That Never Was", More Electricity/Effects on Drives (Lower Value, More Effects.)īattle LVL Deadly (gives enemies Infinite HP in some worlds) Meter Mod (Like the Moral Gauge in LoD, Orbs in Tron's World 1st Visit, etc.)
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